I had this assignment for a different class with Prof. Walsh. The article is very interesting and made me think of a lot of benefits to be had from using immersive virtual worlds for education, this is what I found... (see source at bottom)
The Library and Museums article that we found from the link in the lecture notes (http://JiED.org)
was something I found interesting! In the overview, they summarize how
they are coming up with ways to use virtual worlds and other immersive
technology to create a kind of virtual museum/library. I think this is a
great idea for a few reasons, one being a topic that we touched on
earlier in this course, that being many schools/students do not have the
money to fund a field trip to go visit a real museum. Trips like that
include admission fee, gas and bus costs, food and chaperoning; if the
museum was virtual, students could visit museums in another way from the
comfort and safety of a computer lab at their school.
Another
use of this technology they touch on is the creation of virtual study
places. This would be helpful to both younger students (such as the age
group that would be taken to a museum; middle school, etc) because it
would seem like much more fun, and the students would get more out of it
instead of being forced to study/do work by themselves at home, as well
as college students like myself. Collegiate level education includes
many more group based projects and hectic schedules, these two things
make it hard to collaborate a time to meet and do work, a virtual study
place would eliminate a lot of stress in dealing with collaboration.
The
members of this group are aiming to design a museum and library that
have two components; a client side and a server side. This would also be
beneficial because the two areas could be added to at any time, and by
anyone with access to the server side. This could take collaboration on
the design to a great level because people could be adding to and
editing the museum without having to shut down the link on the client
side. This kind of thing happens a lot in video games on platforms like
Xbox 360, updates are done elsewhere and then added to the game when
complete, without stopping public play.
I
like this diagram when I was reading through the article. It shows how
student 1 and student 2 are in different places on their computers, but
the arrows (representing their individual input) show how congregation
in an Immersive Education Study Room results in different forms of
productivity. Eliminating a huge step (as I mentioned before) of
students having to meet in person to do work or group based projects.
In
conclusion, I love the idea of immersive libraries/museums. Technology
like this can be used to our advantage even more so than state of the
art technology because it is affordable and has a long list of pro's
that greatly outweigh the con's. Things like this would help students of
all different ages, anywhere in the world that has access to an
internet connection. In cases dealing with younger students, virtual
field trips to museums such as this could drastically reduce school
budget costs, which could then be allocated to other things benefiting
young students.
Source: Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)
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